ARCHIVES

Sleep Cycle v0.1

October 27, 2009

So I’ve decided to make an interactive display that adjusts to the proximity of the viewer. As the viewer gets closer information will start to fall away revealing deeper information. I’ve posted 3 stills illustrating how it might work.

Roll on Rolando

March 24, 2009

A great new game that completely exploits the various inputs of the iPhone / iPod touch to create a compelling experience.
Most of the game is played by tilting and turning the iphone to effect the game space and allow your “Rolando” to roll through the various puzzles.
Fun. Simple. and Engaging… and it looks great to.
How [...]

The City:Type as Interface

January 15, 2009

This is an exploration of type as interface. It was inspired by the writings of Adam Greenfield on ubiquitous computing. The organizing principle revolves around text snapping together to become legible and then breaking apart to be simple aesthetic.

The Layers

Taxonomy of Multiplayer Games

January 8, 2009

Taxonomy of Multi-player games.