Testing Thesis

January 13, 2010

fsdasdfs

Sleep Cycle v0.1

October 27, 2009
Sleep Cycle v0.1

So I’ve decided to make an interactive display that adjusts to the proximity of the viewer. As the viewer gets closer information will start to fall away revealing deeper information. I’ve posted 3 stills illustrating how it might work.

Lighten Up & Sharpen Your Wit

March 24, 2009
Lighten Up & Sharpen Your Wit

With all the discussion about how increasingly brief communication is driving our culture straight to hell, its nice to see an article that finds another perspective.
In he most recent issue of WIRED this article made me see Facebook as the constant witty status updates it really is.
While I am in complete agreeance that the tangled [...]

Roll on Rolando

March 24, 2009
Roll on Rolando

A great new game that completely exploits the various inputs of the iPhone / iPod touch to create a compelling experience.
Most of the game is played by tilting and turning the iphone to effect the game space and allow your “Rolando” to roll through the various puzzles.
Fun. Simple. and Engaging… and it looks great to.
How [...]

Shakin RjDj

February 8, 2009
Shakin RjDj

Recently I came across a sweet little diddy for the iPhone /iPod Touch. If you can download the trial app and give it a whirl.
The application RjDj uses all fo the input devices of the iphone includeing the accelerometers, microphone, and touch screen to create atmosphereic sound on the fly.
It uses the mic to pick [...]

Defining Interface

February 8, 2009

Over the past few weeks our class has debated the definition of an interface. While opinions have varied from “everything is an interface” to very specific terms that rule out nearly everything besides iTunes or Facebook we have yet to reach a consensus. While I’m not sure exactly where the truth lies I’m confident enough in my opinion to put my foot down.